![]() ![]() Hit enemies a lot and don’t get hit, almost every game has this rule. So let’s talk about how each game plays out and, truthfully, they both are the same. Though, in my mind, I think Dead Cells probably has a firm but subjective lead here. Truthfully this is purely aesthetic but check both of these games as we go because I like the look of both of these titles. Part of that could be due to the fact Dead Cells started in early access over three years ago and has really grown, but I can’t imagine that Hades will ever have the same variety of locations and enemy types, though I would enjoy that just as much. The enemies all look great and are well animated but there’s not as much. The 2d characters here are beautifully drawn and look incredible but they amount to cutscenes. There are also the gods, and characters in Hades, and that’s where Hades really shines. Hades is a little smaller, having about half the enemy selection, and while it has beautiful areas, there are only 4 themed areas, along with a House of Hades itself and a few special locations. I will applaud Supergiant for returning to the same style, and somehow getting a fourth game that looks and feels brand new. If you know Supergiant’s previous games of Bastion and Transistor, you know this look, but the art is brand new. Hades is an isometric 3d dungeon crawler. There are over 20 biomes, which players will progress through and each feels like a new area with its own selections of enemies that fit in with the theme. Dead Cells has over 70 unique enemies, and except for a couple of flies, each enemy has a different design. There are also a lot of different characters, levels, and biomes here. ![]() Dead Cells is a two-dimensional platformer with a focus on close combat, where you get to see highly detailed character models. I normally don’t cover graphics because they are subjective and honestly, I don’t believe they are truly that important to a great game, but Hades and Dead Cells have a major difference. I’m going to break down these games into five categories, and we’ll start with Graphics. KitGuru says: What do you think of the new additions? Which of these games have you played? Will you hop back into Dead Cells? Let us know down below.Feel free to make up your own mind as we go, I’ll be honest, I won’t purely be judging this competition based on who takes the most categories, and I won’t be making a firm proclamation because these two games are both really freaking good, and what I like, may not be what you like. We also know that 2023 is going to be the biggest year yet for the game, and so it is clear that Dead Cells is going stronger than ever. ![]() Dead Cells has continued to get constant updates over the past 4 years, and while some of them are paid, it is nice to see so much content being offered for free. With that, the list of additional games which are crossing over with Dead Cells is as follows:Īs mentioned, each of these crossovers include a character skin, a new weapon and a new skill – and the best part is that it is all free. II! We've added more weapons, skills and skins from our favourite indie games, so thanks to all the studios that let us add a piece of their creations to Dead Cells.” Now, the team has announced even more characters joining the game, with the devs saying “We're back with another indie crossover update – Everyone is Here Vol. This time last year, the team at Motion Twin announced its ‘Everyone is Here update’ for Dead Cells, in which new weapons, skills and even skins were added for free based on the indie games Hollow Knight Hyper Light Drifter Blasphemous Guacamelee Skul: The Hero Slayer and Curse of the Dead Gods. Since its release, the game has received consistent content updates, with the latest patch seeing multiple new weapons, skills and skins added based on a whole host of popular indie franchises. Released all the way back in 2018, Dead Cells is a rogue-lite metroidvania-inspired action platformer featuring fast and frantic combat alongside a near endless number of unique weapons. ![]()
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